26
submitted 10 months ago* (last edited 10 months ago) by [email protected] to c/[email protected]

Most of the video games I’ve played were pretty good. The only one I can think of that I didn’t like was MySims Kingdom for the Nintendo DS. Dropped that pretty quickly. It was a long while ago, but I’ll guess it was because there were too many fetch quests and annoying controls.

top 50 comments
sorted by: hot top controversial new old
[-] [email protected] 17 points 10 months ago* (last edited 10 months ago)

most multiplayer shooters to me, they're typically filled with the most vile shit you'll ever hear coming from an 8 year old, and the adults are just as bad and should know better.

competitive shooters like Rainbow Six Siege or Counter Strike are also really bad in casual modes, especially if you're a new or lackluster player. You'll be flamed, team killed, and your teammates will try their absolute best to ruin your entire day over a hobby

[-] [email protected] 6 points 9 months ago

Trying to get into those as a newbie is miserable dor all those reasons and also because, unless maybe if you get in right when the game first comes out, your competitors will be far more comfortable with the mechanics and have memorized the maps and so on. It's especially bad if you're a newbie to multiplayer shooters a whole, even if you're good at single player shooters. It becomes and exercise in: spawn, die, respawn, die... Super frustrating to begin with. And then people insult you. Noooot something I find worth bothering with for a thing that's supposed to be enjoyable in my free time.

load more comments (1 replies)
[-] [email protected] 5 points 10 months ago* (last edited 10 months ago)

Where baby’s first swear word becomes baby’s first racial slur! Does Mommy know you talk like that on the PSBox?

load more comments (1 replies)
[-] [email protected] 11 points 10 months ago

"Competitive" multiplayer games in general. I miss it when multiplayer games were just fun and not streamlined misery simulators where the attitude is everyone is an idiot except yourself.

I know it's popular to fart on Overwatch 2, but even when the original came out I thought it was so fucking dull. The No Man Sky quote "Wide as an ocean, deep as a puddle" can very well explain the hero roster of that game.

I'd rather do a barefoot pilgrimage to Jerusalem than play CS:GO, League of Legends, Overwatch, Fartnite, Valorant, etc.

Team Fortress 2 is unbalanced and janky, and it's 1000x more fun than any of those games. It even proved that the competitive crowd could do their own thing that suit their needs, instead of ruining a game to the ground with "balance" and unfun gameplay.

load more comments (2 replies)
[-] [email protected] 9 points 10 months ago

This is gonna be a deeply unpopular opinion but the Legend of Zelda Ocarina of Time is my least favorite game I ever played. I like rogs but never owned a nintendo and my friend was always raving about it so I finally played it a few years back and I just hated it. The gameplay didn't feel good which I expected given it was still the wild west of 3d graphics but the thing that really annoyed me was how much sitting and waiting you had to do. All enemies are just sit, wait, dodge, hit in the right spot, repeat. Plus everyone wants to talk to you to tell you everything about the gameplay instead of just letting you figure it out. I found the whole experience frustrating.

[-] [email protected] 8 points 10 months ago

I've got one - Hotline Miami 2.

Hotline Miami 1 was such a fantastic game. Frantic, high energy, fun, good art style, a confusing at best story but that's not why you played it. HM2 was full of off-screen instant kill bullshit that you literally could not prepare for in any way other than to die to it a handful of times before you memorized enemy positions off-screen. In the first game, you could always see threats before they could kill you. Not the case in the sequel. "You died and there's nothing you could have done to prevent it" is a bullshit mechanic in any game.

load more comments (1 replies)
[-] [email protected] 8 points 9 months ago

Stardew valley - it sells itself as a harvest moon inspired farming Sim but as someone who grew up playing a lot of harvest moon, I really can't help but be super disappointed in it. Harvest moon games have a complex and more importantly moving relationship system - you start to go after one marriage candidate, the others will pair themselves up and have kids alongside you. People move in and out and you need to really get to know people in order to progress the game and unlock things. Stardew valley? Super flat in comparison. All the candidates you don't marry feel super flat once you lock yourself out of them. There's not much locked behind friendship so there's less reason to get out there and really work on befriending everyone.

Also fucking combat - it's a supposedly nice and peaceful farming Sim, yet combat is an unavoidable part of the game. I didn't sign up for combat! It's not fun it's just annoying.

[-] [email protected] 4 points 9 months ago

I actually have a mod for Stardew where the other NPCs have relationship progression with each other if I don’t get in the way!

I’ve been doing a challenge run on Stardew where I never ever engage in combat or go into the mines. Going pretty well, actually, except for the part where I get stuck on acquiring any quartz. Aside from that I think I completed the rest of the Community Center and a lot of what the game has to offer. It’s possible to avoid combat and still have game to play.

Still, don’t force yourself to play if you don’t want to—this isn’t an “I addressed all your concerns about why you dislike the game, so you have to go play it now with the mods I mentioned for your dislike to be valid anymore” type comment (and I didn’t address the part about Harvest Moon requiring you to develop relationships to progress and unlock things while Stardew doesn’t absolutely require relationships to progress… although relationships will also unlock things). I’m not trying to insist that you have to try Stardew with 384828 different permutations of mods before you’re allowed to say it’s not for you.

[-] [email protected] 8 points 10 months ago

Pretty much all the new AAA games. Kind of lost interested the moment games stopped being innovative. It's nice to have super dooper realistic looking game and millions of small details but I still haven't seen a game that would really improve on the game play in the last 20 years. They are still full of simple rules and mechanics. For example, 20 years ago it was common to have the "enemy spotted you but just hide and don't move for 3 seconds and they will move on" rule in games and it pisses me off when new AAA games do it. Modern games are full of this shit. "If you do A in situation B, C will happen". Just learn the rules and beat the game. There are more rules, more details, animations are nicer but I still find it boring. It's still just a bunch of fixed rules, NPCs still move like robots, you can still see the algorithms behind everything. I prefer to play an small indie game that actually tries something new than AAA game that tries to build 'realistic' world and fails at it.

load more comments (3 replies)
[-] [email protected] 6 points 9 months ago

Before I say this I do admit I am in the wrong, and that an overwhelming majority of people love this game, and I understand that on an objective level it was both ground breaking and excellent.

I cannot, for the life of me, enjoy breath of the wild due to weapons breaking. I played maybe 5 hours? I got excited when I found a cool sword, and then proceeded to never use it because I was afraid to "waste" it. (and repeat that with new weapons, to save which I have to go find some little seed people to have more inventory slots?)

I understand that they want me to try new things, but for me, for some reason, it just wasn't fun. I want to be excited when I find new loot, not anxious. Maybe it's because I grew up with Diablo-like games, where accumulating loot was the fun part, but I can't seem to enjoy it when the game takes toys away from me.

load more comments (7 replies)
[-] [email protected] 6 points 10 months ago* (last edited 10 months ago)

Terraria, it's a hot take I think but I just dislike it so much.

I dislike the controls, the appearance, the sorta jank, I just find it to be a more boring Minecraft and Minecraft can already be boring. I don't understand the love for it and I think it ruined a friendship with a group that really only wanted to play that and league of legends

[-] [email protected] 5 points 10 months ago

I don't dislike Terraria per se, and I highly respect the dedication of both the devs and the community to it.

However, each time I try getting into it, I would make a basic house, spelunk a cave... and then forget about the game for a while. I don't know why, but I just have trouble with games where you have to set your own goals

load more comments (1 replies)
[-] [email protected] 4 points 10 months ago

Oh man, I thought I was the only one. I've tried to get into it so many times, but I can never enjoy it. I enjoy Minecraft, though.

In other unpopular news, I hate DOTA also. Friends tried to get me into it so many times, and I played a bunch of matches, but found it super overwhelming with all the different heroes and choices and found the entire gameplay boring.

load more comments (2 replies)
[-] [email protected] 6 points 10 months ago

Deeprock Galactic.

On paper it's everything I like in games. But when my friends invite me to play, I get bored so much, that I have microsleep episodes. It's so incredibly boring I can not understand the hype at all.

[-] [email protected] 5 points 10 months ago

Even as someone who enjoys it, I also feel it's overhyped and not for everyone. You're just doing the same 8 mission types over and over. The only progression is unlocking new weapons and skills/overclocks for said weapons to use in the same missions. And whenever there's a new event, there's no actual theme or anything, you just do those same missions yet again just to get a cosmetic for said event, and the actual missions themselves don't change in any way.

load more comments (1 replies)
[-] [email protected] 6 points 10 months ago* (last edited 10 months ago)

I’m gonna come out swinging: not even a game, but two entire fucking genres:

  1. Battle royales. I am like 90% convinced that gamers have been tricked by some dark psychology that has somehow convinced them that these games are worth playing. I don’t know whether it’s because the quality of FPS games has been so low for so long that today’s gamers have never really played a properly fun shooter or what. Battle royales are 75% downtime. You spend so long fucking around parachuting in to the map, walking around, collecting stuff, bla bla bla, interspersed by just a few moments of action, and when you get killed it usually doesn’t feel fair, it’s because a whole other team showed up right as you were already fighting someone else and put you in a nearly impossible situation.

  2. MOBA games are just RTS games with the best bits taken out.

[-] [email protected] 4 points 10 months ago

It's ok to dislike a game or a game genre without having to pretend everyone else who does is wrong or lying about it lol. I personally enjoy games of both of these genres from time to time and nobody is forcing me to 🤷🏼

load more comments (11 replies)
load more comments (21 replies)
[-] [email protected] 6 points 10 months ago

I bought ARK because dinosaurs. That is the only thing it has going for it. The core gameplay loop is watching a progress bar fill up.

load more comments (3 replies)
[-] [email protected] 6 points 10 months ago

I tried Dark Souls once, I think it was DS3. I can't figure out what would make it fun for anyone.

[-] [email protected] 13 points 10 months ago

The thing about the From Software games is that they’re (mostly) fair. Most action games give the player a huge leg up compared to the enemies - the boss has a glowing weakpoint that can be revealed with the item you found in the dungeon - or you’re a badass cyborg assassin vs rank and file goons.

In Dark Souls, you’re just a stubborn dude with a sword - and even the lowliest enemy can take you out if you get careless. But everyone is playing by the same rules, it sucks when an enemy staggers you and hits you while you can’t move - but you can figure out how to do the same to them. And the bosses really are doing everything in their power to make you dead.

The satisfaction of Dark Souls comes from meeting those challenges head on and beating them at their own game - or being clever enough to bypass or weaken the obstacle. It’s not for everybody, and it’s certainly not for anybody all the time - but it’s pretty awesome when you get to be David finally taking down Goliath.

load more comments (1 replies)
[-] [email protected] 6 points 10 months ago

The binding of Isaac. You just do the same thing the whole game. You shoot stuff, and gather stupid RNG items. That's it, such a boring game

[-] [email protected] 5 points 10 months ago* (last edited 9 months ago)

Ubisoft style open world games. I honestly know I'm not built to enjoy them but I convinced myself to try and finish Horizon Zero Dawn and it was a huge mistake.

For a single player game, it vigorously wastes your time. The entire game is based around crafting but each time you need to gather something you need to come to a full stop, and spend a second watching the interact meter fill before you can gather each thing you see in the overworld.

The talent trees either contain things that are not meaningfully impactful on the core experience, ie tons of talents are slightly dressed up raw damage increases. Or they are things that are meaningful, but not surprising such as silent takedowns or bullet time. Overall it feels like Aloy was designed to be kind of fun and then they hamstrung her in a bunch of different ways to give a reason for the talent system to exist, and it takes the runtime of the whole game to undo this.

Many quests do not have anything to say about the lore or characterization of the world, whether it be for individual characters or the world overall.

load more comments (2 replies)
[-] [email protected] 5 points 10 months ago

papers please. i thought i was doing pretty well in the beginning, but i guess it's built in to the narrative of the game that no matter how hard you work, your family will still get sick and die, and the story progresses by you unknowingly screwing up and letting in a terrorist. not only are you responsible for paying for your own mistakes, it only gets harder and more unforgiving with each level. i realized pretty quickly that it's not fun at all to spend my precious free time playing an extremely punishing game about working.

[-] [email protected] 4 points 10 months ago

It's more of a tragic story than a game. The misery is kind of the point. If you don't see that point or can't enjoy that, then yeah, it'll be terrible.

load more comments (7 replies)
[-] [email protected] 5 points 10 months ago

I'm gonna piss a lot of people off, and say that I really, really cannot stand Halo - the whole franchise, not just the 343 stuff.

The way I see it, my problem with the series is twofold: storytelling and gunplay. The storytelling is weak at best: whilst I'm usually a huge fan of environmental storytelling, there's just so little information in game for me to go off! It wasn't until I read the Reach novel that I figured out who the Covenant were beyond just "evil aliens". I questioned this issue on the site we don't talk about and was told to read the books, but put simply, if I have to read a book to understand your plot, then you haven't told your plot well enough. Chief is presented in the game as this incredible figure (as are the Spartans), but the games never really tell you why, and as such I never really care about Chief or his bullshit.

Regarding the gunplay, I find it (and movement) simply too floaty to be enjoyable. There isn't enough recoil from a lot of the weapons, and the SFX on most of the guns don't give a great sense of power.

I understand that it's a massive series of nostalgia for a massive number of people. I understand that it redefined FPSes, and I respect the games for this. They deserve every bit of praise people give them. They aren't bad games, but I just do not enjoy them.

[-] [email protected] 4 points 10 months ago

Halo excelled at being a FPS on console before auto aim and aim assist were a thing. The terrible, tank-like movement and super floaty, slow jumps would be trash in any PC FPS around its time. But having players move at Quake speeds in Halo would be frustrating, and no one would hit things in multiplayer.

Or would, on a game without modern control assist, anyways. Games don't tend to be as fast as they used to, and Halo has really sped up as a series, but it is still on the slower side.

load more comments (2 replies)
[-] [email protected] 5 points 10 months ago

Elite Dangerous is the most un-fun game I've spent 1500+ hours on. I want to love it but the developers' actions, or lack thereof, makes it difficult. The game has so much potential the devs won't or can't take advantage of for some reason.

load more comments (1 replies)
[-] [email protected] 4 points 9 months ago

Maybe not the most unfun game I have ever played (I've played games since the late 90s), but certainly the most unfun I have played in recent years: Elex.

I liked Piranha Bytes' old Gothic series a lot despite its weaknesses and idiosyncrasies. The Risen games weren't that great, but the reviews for Elex were pretty promising. So I gave it a shot, and tried for about 16 hours to find the fun in it. I stopped playing when I realised:

  • I couldn't hold my own in almost any battle because I didn't have good enough gear
  • In order to get better gear, I had to join one of the game's factions
  • In order to join one of the factions, I had to perform a number of tasks for them
  • The factions were all just dickheads, and I didn't want to do anything for them, much less their dirty work

So yeah, no fun to be had with this one.

[-] [email protected] 4 points 10 months ago

I wouldn't necessarily say unfun, but "not for me". Stardew Valley. I went in ready to relax and farm, but oh God, time moves quickly! And I only have limited energy per day. That wombo combo when I was starting out just stressed me out and I didn't get into it immediately.

I know there are mods for it or that it's a good game even with the time, but out of all possible farming type games there were plenty more my speed than Stardew.

load more comments (5 replies)
[-] [email protected] 4 points 10 months ago* (last edited 10 months ago)

Superman 64 is the only game I tried to return to Blockbuster before the rental window was done. They wouldn't let me so I had to keep it for the rest of the week.

load more comments (1 replies)
[-] [email protected] 4 points 10 months ago

Any multiplayer game. They sacrifice a deep and interesting storyline for the sake of pointless grinding and slaughtering.

[-] [email protected] 4 points 10 months ago

Fallout 4

The changes they made to the game mechanics ripped a lot of the roleplaying out of the experience. I kept hoping to find a lot of what I loved about Fallout 3 and New Vegas in it, and never did.

It's not even necessarily a bad game, but the aspects of the games that I found fun were either heavily reduced or removed completely, leaving behind an open world shooter with a bad story.

load more comments (1 replies)
[-] [email protected] 4 points 10 months ago

No Man's Sky. (boring Sandbox exploration without a soul and very unfun crafting)

load more comments (7 replies)
[-] [email protected] 4 points 10 months ago

Myst. I know, I know. One of the hallmarks of video games. I hated it. I like games that give you a path and let you figure it out. I've hundreds of hours into Factorio and it's kin. Portal! A puzzle game, Portal gives you A and Z and lets you figure out how to get there. Myst doesn't do ANYTHING. Nothing was obvious to me. I didn't understand where the A to Z was. I couldn't find A, Z, or any of the other steps. None of it clicked. Years ago, I watched some parts of walk throughs and I did not understand how I was supposed to know the things they were doing. None of it made any sense to me.

load more comments (6 replies)
[-] [email protected] 4 points 10 months ago* (last edited 10 months ago)

I have a few:

  • Tunic: I thought it had more than one puzzle, with how it was being talked about online, but it ended up repeating the same thing for 6 hours reusing the same gimmick over and over - after a below average first half.

  • Xenoblade Chronicles (DE): the characters were really uninteresting, the story kept spoiling every attempted twist it had with needless foreshadowing and the combat felt really boring. The world was empty and it felt like a dead MMO.

  • 13 Sentinels: I won't spoil anything specific, but the story was just a bunch of the most generic sci-fi cliches.

  • Monster Hunter Rise: I love World/Iceborne and really enjoyed the parts I played of GU and 4U but Rise just felt bad to play.

  • Games that force daily tasks/gacha games: I hate being forced - or even just being hinted at having - to grind daily. It just ends up pushing me away from the game, even if I'm enjoying it. I can't play games like Genshin Impact and Star Rail, but also the daily challenges in sf5/6 bother me every time I see them.

I also don't really get roguelikes, but I'm not sure if I just haven't found one I enjoy or I don't like the genre.

load more comments (4 replies)
[-] [email protected] 4 points 10 months ago

Destiny 2. I played THE HELL out of Destiny 1, then 2 rolls around and it was like they forgot everything that people liked about 1.

You couldn't access the story missions from the map, and you couldn't replay them on demand, you could only play them off a playlist. There was a weekly heroic story mission that gave a powerful engram reward, then they removed the reward and people stopped playing even that. Eventually they removed the story missions entirely "because nobody was playing them". Big brain move there!

In Destiny 1, each series of missions on a planet ended with a higher level "strike". So you'd pick the missions off the map based on your light level, then level up to hit the strike, then move on to the missions on the next planet.

In D2, not only could you not see the missions, or what level you were supposed to be, the strikes weren't present on the map at all, you could only play them on a play list and the play list was randomized. It was also bugged, often delivering the same strike over and over and others not at all, leaving gaps in the storyline and player experience.

They did patch things, like being able to play strikes on demand, then about 1/2 way through the life cycle Bungie decided to just delete 1/2 of the content in the game. New players would come in, have no access to the original story missions, no idea what was going on, and no idea how to proceed without watching a bunch of youtube videos showing the content removed from the game.

For existing players, they decided that people had spent too much time, in some cases hundreds of hours, curating their perfect weapon and armor sets. Rather than create better gear to replace what people loved, they artificially capped old gear to sunset it and force people to "upgrade" to crappier gear that replaced it. They intentionally didn't make better gear because they were afraid of "power creep" and legitimately "explained" that they no longer knew how to design the game around the old gear. Funny, they didn't have that problem when it was the ONLY gear.

Maybe it's better now? I dunno, the way Bungie totally disrespected the time I spent playing and money I spent on expansions, they'll never get another dime from me.

load more comments (2 replies)
[-] [email protected] 3 points 10 months ago

Octopath Traveler. The UI was terrible, the loot was nothing but stat sticks, and most of the dungeons, of which there were too many, were just long tree walk with potions at the leaves. Genuinely the worst game I've ever played. The three-directional sprites were also extremely lazy. I think I lost my mind right at the start when the lazy script response saw one of the characters' childhood friend suddenly develop amnesia and treat him like a stranger because everyone needs generic dialogue.

The music and cast of thousands worldbuilding was fantastic, but otherwise, I hated almost every single of the 80 hours I put into it trying to give ti a fair shake.

[-] [email protected] 4 points 10 months ago

From the moment it was announced, I could not contain my excitement for Octopath Traveler from the art style to the graphics to the music. I was even into the name. I was so enamored that I bought the collector's edition.

Then it finally came out and never have I regretted a game purchase so much; not because it was awful, but it was so mediocre. Honestly, if it were awful, I might have been more okay with it, rationalizing how a game could turn out so bad with everything going for it, mourning what could have been, etc. It did everything it promised it would, I just realized that it didn't really promise much beyond an art style and being a turn based RPG with 8 main characters. The package was delivered, but it turned out to be Game Gear, not Gameboy.

I think buying that game put me off collector's editions. The package for it was very impressive, but I think I finally saw the man behind the curtain and realized that what I was buying was just a bunch of plastic and art books that I was never really going to touch anyway. The only physical bonus I cared about from that point on was Steelbooks, but I don't even buy physical games all that much anymore thanks to my Steam Deck.

Honestly, Octopath Traveler put me off blindly preordering games in general. Now I just blindly buy old games, so if they're bad, I have no one to blame but myself for not doing the research LOL

load more comments (3 replies)
[-] [email protected] 3 points 10 months ago* (last edited 10 months ago)

That's a hard question, but the first two games that came to mind were Final Fantasy XV and Snowrunner.

FFXV is just... There's no nice way of saying it, it's garbage. A huge open world with nothing interesting in it, the story is pure nonsense and it's all full of holes, the characters are generic jrpg fodder, the shallow combat literally plays itself and you don't even get to drive the damn car yourself. I was never a fan of the series, but after that one I swore off it completely.

And Snowrunner is just utterly disappointing, for a game that describes itself as a "driving sim" the physics are horrendous, the trucks squid all over the place and they have no traction whatsoever, the entire game revolves around you driving from point A to B through the most sadist maps imaginable, if you get stuck or flip over you have to start everything from start and it's such a slow game, I can't stress this enough it's glacial slow. It's just incredibly frustrating and stressful, coming from Euro Truck Simulator 2 (a game that I consider zen like) this was just torturous.

[-] [email protected] 3 points 10 months ago

Square’s writing has always been garbage. Only the cringiest weebs like that shit. Like the only ones I liked were FF7 and 9 and even then it was only tolerable because they didn’t had voice acting. Because I could read trough some of the awful dialogues quickly. The FF games always have cool over arching storylines but the god awful dialogues always ruins it for me. Now that their games have voice acting I can’t stand to play any of their games any more. I tried Octopath and Triangle Strategy recently and I just couldn’t force my self to listen to the bullshit those characters were muttering, voiced by those shitty anime voice actors.

[-] [email protected] 3 points 10 months ago

You are welcome to criticize and dislike the writing of the games, but you can do so without insulting people who disagree with you. This is your reminder of the main rule of this instance to “be(e) kind”.

load more comments (2 replies)
load more comments (6 replies)
[-] [email protected] 3 points 10 months ago

Vampire Survivor.

I began playing it after so much praise from all over the place and it just uses predatory tactics to hook the gamer. I only had fun with the game for maybe a day or so but overall clocked in many more hours of hate-playing. The only good thing is that the developer (who's background is developing gambling games) does not use those tactics for microtransactions.

Once I deleted the game, I was never even tempted to go back.

[-] [email protected] 7 points 10 months ago

Here's a big question though

What's the difference between predatory tactics to hook people into a game, and "normal" gameplay, whatever that is? If neither cost any money or have microtransactions in any way?

Is Diablo 2 using predatory mechanics? Is Counter Strike? Is Factorio?

Games are artificial constructs. If you deconstruct them entirely, unless they got some story to tell as the center point of the game, their mechanics and goals are entirely artificial and constructed to get you to keep playing, be engaged, and have fun, whatever that means and implies.

Because, well, in the end, games do not have a grand purpose. Their purpose is entertainment(or be art, but not all games have that goal). And so if vampire survivors keep you engaged and enjoy the game... Is that really that much different to other games? Another example to this are idle/incremental games, as a pure distillation of what games are. Are they predatory? Is there really much difference from the very core of other, more "proper", games?

[-] [email protected] 4 points 10 months ago* (last edited 10 months ago)

Really? I guess you could consider the game's visual flair to be predatory that way but I always felt that stuff was a joke because it doesn't have microtransactions

[-] [email protected] 5 points 10 months ago

I'm not seeing how anything in the game could be considered predatory in the slightest...super confused on this.

[-] [email protected] 5 points 10 months ago* (last edited 10 months ago)

Predatory usually implies that you're being lured in to buy something, but the game has no microtransactions. At its worst the mobile version (which is free) has the option to watch an ad to get 1 revive per run. Don't watch the ad? The game is the same as the console/PC version.

I think the lights, sounds, slaughtering massive hordes of enemies with overwhelming damage, and constant dopamine rush from them could certainly be predatory in nature if they were used to bait you into buying microtransactions, but that's not the case here. I see where they're coming from, but I can't necessarily agree.

load more comments (1 replies)
[-] [email protected] 4 points 10 months ago

(who’s background is developing gambling games)

Sure, he worked in the sector, but that's because he couldn't find better jobs. What you're implying here is really unfair, especially considering there aren't even any microtransactions in the game. As far as I know, he just made a game that he felt was fun.

load more comments
view more: next ›
this post was submitted on 03 Sep 2023
26 points (100.0% liked)

Gaming

30223 readers
71 users here now

From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming's sister community Tabletop Gaming.


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

founded 2 years ago
MODERATORS