[-] [email protected] 3 points 21 hours ago

Forget the younger guy's name. Erno? Anyway, I didn't know if anything actually bad happened, just normal meanness on camera played off as humor.

[-] [email protected] 5 points 22 hours ago

Direwolf20, he was mean to the kid

[-] [email protected] 3 points 2 days ago

You can be a hot sexy millionaire too, just look at all these examples in film.

[-] [email protected] 0 points 2 days ago

The OS-who-shall-not-be-named lest you summon it's power.

[-] [email protected] 1 points 4 days ago

I can tell the difference between generic and real cocoa pebbles. Fuck cocoa krispies too.

[-] [email protected] 1 points 1 week ago

You misunderstand. Older people have lost parents, siblings, friends. They don't have to wonder about this question anymore because they've decided.

[-] [email protected] -3 points 1 week ago

This is a young person's question.

[-] [email protected] 2 points 1 week ago

I'll need some way to verify the software was deleted if the butthole was revoked.

[-] [email protected] 5 points 1 week ago

So you're telling me there's a chance

[-] [email protected] 5 points 1 week ago

I guess how loosely or roughly or tightly I wanted to inspect these buttholes would be up to me. Maybe I would just have to take the butthole on faith. I might have to develop another library to reverse image search buttholes to at least make sure it was a new butthole.

23
GPL + butt hole? (lemmy.world)
submitted 1 week ago by [email protected] to c/[email protected]

License stuff came up the other day. Got me wondering.

Could I use something like the mit or GPL license, but add a requirement that anyone that uses the software had to send me a pic of their butthole?

What is the use case for this GPL + bhole license?

Memes mostly. It world also need to have an age of majority clause.

Then if the library actually gets picked up somewhere it would be a good extortion tactic.

[-] [email protected] 1 points 1 week ago

Animal liquid somehow turns into gastrointestinal distress for me, and like 60% of the world. Maybe the diarrhea argument would help. Wield it carefully.

[-] [email protected] 5 points 1 week ago
1
submitted 5 months ago by [email protected] to c/[email protected]

Working on a joystick. Seems like any protocol I use to read from peripherals is going to be bottlenecked by having just one input. My microcontroller might have multiple ADCs, but there's just one processor stepping through them. Same for spi, or i2c, or uart. There's really only ever one sensor reporting back its data at a time.

I know this might not matter for measurement resolution. Especially if you're polling at like 115k serial or something, but...

That's 8 bits per axis, and three axis. Now that's at least 34 bits. To sample each axis we're down to only 4.5k samples per second. Plus whatever other cycles the controller has to handle... even if I spent half that time doing microcontrolle cycles at like 2k we're probably still well with the best star craft apms or whatever. I'd still like to find some way to really over engineer this thing.

I read a little about tdm, but that's out of my league and I don't know if you could even have 3 simultaneously signals that way

I'm thinking a microcontroller for each axis, and a usb port for each of them. So it appears like 3 different controllers to the computer. The user would just have to map the axis from the 3 controllers into 1 in their game software. I assume the steam remapping could do this.

Is it just going to get smashed back into one thread in the computer's usb hub anyway?

Any other suggestions?

1
submitted 11 months ago by [email protected] to c/[email protected]

Picked up this trackball and it works great. This GitHub also got me started with Arduino code:

https://github.com/ncmreynolds/pimoroniTrackball

0
Great i2c resource (gammon.com.au)
submitted 11 months ago by [email protected] to c/[email protected]

Among other resources and tech. I used this guy's mush client a thousand years ago also. Great website.

1
Hall effect vs? (lemmy.world)
submitted 1 year ago by [email protected] to c/[email protected]

Planning on building a flight stick for a space sim. I understand some basics and I've messed around with an Arduino and a breadboard.

In the planning stages now. Should I measure the axis and rotations on the sim stick with hall effect sensors? Is there a more precise alternative?

I would also like to control the tension on the stick with brushless dc motors like done in this project https://youtu.be/ip641WmY4pA and I think the hall effect shouldn't get interference from the motors. Hopefully.

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half_built_pyramids

joined 1 year ago