[-] [email protected] 17 points 9 months ago

"Needless to say,..."

[Says it anyway]

[-] [email protected] 1 points 9 months ago

Oof, beehaw only just gave me this notification.

Haha, I'm also not getting any notifications because my app doesn't support them yet xD Better late than never!

it felt closer to a bioware game like kotor than it did a bethesda game.

Now that you mention it, it does! I really liked the KotOR games, so that's probably why Outer Worlds clicked as much for me as it did. I did try replaying KotOR a while ago, but I was bothered by how old it felt. I've never finished Mass Effect though, so maybe I should. And Dragon Age: Origins is said to be the last "real" Bioware RPG, so that's also interesting.

It's just too bad those games are all so old. I'm currently playing Fallout: New Vegas because I'd never finished it and I'm trying to get into a habit of actually finishing games, but the transition back from OW to FNV was quite a shock. It's not just graphics; older UIs can be really bad. I tried getting back into a game of Fallout 1, but it felt like just playing the game cost way too much effort.

I totally recommend Kingdom Come deliverance, it’s one of my favorites.

Thanks for the rec! I've put it a bit higher on my backlog, after Disco Elysium and BG3. Great stuff ahead :)

[-] [email protected] 6 points 9 months ago* (last edited 9 months ago)

I've stopped believing that. I think there's plenty of support for them online; people like Mark Manson have been putting out great stuff for years. (His writings helped me through a lot of stuff.)

I think the main problem is that improving yourself requires admitting that you were wrong about some things, and apparently that's really hard to do for some people. Easier to blame it on the rest of society.

[-] [email protected] 1 points 9 months ago

What were your favorite parts of outer worlds if i can ask?

My usual way of playing RPGs is exploring the whole map, picking up every side quest I can find, and then doing them in an order that feels logical. Outer Worlds made that really rewarding: it's actually possible to feel like you've covered the whole map and and all the content is interesting and fun.

Also, the story and the characters are great, and the game mechanics don't get in the way (like how there are only three types of ammo and just no lockpicking minigame).

I think I liked the companion quests the most, because they really flesh out their characters.

The DLCs do turn into a bit of a slog near the end, when you're just running through corridors shooting at stuff. But afterwards, your companions will want to talk about all the horrors they experienced, so at least you can share that feeling with them :P

It’s funny you say that, cause I feel like no one else is doing what they do, atleast to the same caliber. We discussed outer worlds, other than that the only similar game I’ve really enjoyed was Kingdom Come Deliverance. That game is great, but it is pretty different, and doesn’t hold the same replay value.

Kingdom Come: Deliverance is still on my backlog :) I started a playthrough a few years back, but the cut scenes were so long that real life kept getting in the way :P I only got to the castle after you flee from your village. Does it open up a lot after that?

[-] [email protected] 1 points 9 months ago
[-] [email protected] 1 points 9 months ago* (last edited 9 months ago)

The creator of Procession to Calvary has two more games out which are equally funny, The Preposterous Awesomeness of Everything and Four Last Things.

[-] [email protected] 2 points 9 months ago

Yeah, learning to perform a macro cycle while doing other stuff is really useful. I sometimes play AoE2 with friends, and I'm not very good at it, but if there's one thing I can do, it's spamming trash units in the late game.

[-] [email protected] 3 points 9 months ago* (last edited 9 months ago)

For the record I would like more games like this one. I am the target audience for this game, I enjoy it, and if more devs made games like it I would be happy.

That's interesting. My personal impression was that, since the success of GTA3 and Skyrim, basically every AAA title has to be some kind of open world sandbox game with as many features as possible. Personally, I really dislike that; I want a tight narrative and strong core gameplay, and I couldn't care less for stuff like crafting and base building. (I'm also a bit saddened by the way Bethesda took Fallout 4 and Fallout 76 in. I want to play RPGs, not looter shooters.)

Some studios, like Larian and Obsidian, are still making these games, so I'm happy with that. I really enjoyed Outer Worlds, even though people were criticizing it for being too confined (or maybe especially because it was confined). I'm hoping to get around to BG3 and DOS2 soon. But it feels like we've had a drought for more than a decade.

So anyway, I found it surprising to read that you feel there aren't enough Bethesda-like games, because it feels to me like everyone is copying them. Of course, they are masters of their craft, so maybe the problem is that other studios just aren't any good at it :P

[-] [email protected] 12 points 10 months ago

I hate how every AAA game has to be an open world sandbox with loads of extra features. I just want a good story and strong core gameplay.

[-] [email protected] 1 points 10 months ago

Yeah, it sounds like a great starting point if you want to work for a local government.

[-] [email protected] 0 points 10 months ago

Yeah, it's easy:

  • eat less
  • no fast food
  • no sugary shit
  • eat less
  • lots of fruit and vegetables
  • lots of water
  • eat less

That's basically all there is to it if you're not trying to get a six pack. It takes some time to get used to, but then your body will start figuring out things by itself (like '"I need more vitamins" and "I hate feeling bloated because of empty calories").

[-] [email protected] 4 points 10 months ago* (last edited 10 months ago)

Considering busywork, many online texts are unnecessarily long in order to fit as many ads in between as possible. I've encountered texts (even about academic subjects) that are practically unreadable if you don't skim them, because they're not meant to be read closely.

Everyone knows what it's like to look up information on the internet nowadays: most of your time is spent on scrolling or clicking past ads and scanning webpages until you've found a source that's actually useful.

I think a lot of people have been trained to skim online texts because they're designed explicitly to waste your time.

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maltasoron

joined 1 year ago