this post was submitted on 03 Sep 2023
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[–] [email protected] 7 points 10 months ago (3 children)

I think the fundamental problem is that people had different expectations for a game set in space, both because Bethesda stoked them (all of that talk of having the idea decades ago / first new franchise in however many years / Microsoft bought the company just to get it as an exclusive / etc) and because after No Man's Sky people kind of expected that with their budget / resources they would manage to fix that game's problems and create something richer + more seamless.

In retrospect, if they'd simply sold it as "Skyrim in Space," admitted to the limitations up front - same underlying engine, limited amount of variety to procedurally-generated content, loading screens instead of seamless takeoff/landing, etc - and not pretended that it was something new, the response would have probably been much more uniformly positive.

[–] [email protected] 4 points 10 months ago (1 children)

I think you're on the right track, but I think it's also because recent games did better with similar ideas. People shat all over Mass Effect Andromeda, but it hid loading screens behind interplanetary and FTL travel that was actually visualized. In my brain, I know they're cutscenes to cover for loading data, but it's enough to take you out of it being a "game" and allowing you to suspend your disbelief. It's hard to suspend disbelief when there's a loading screen constantly in front of you.

[–] [email protected] 2 points 10 months ago

Yeah, but you can do the same thing in Star Field, just takes a bit of learning. You get the exact same cut scenes for loading even, ala Mass Effect. The reality is the game offers fast travel, as essentially jumping 5 times and loading and seeing the cut scenes is the same thing as just loading to the end.

This game feels more like a test, do you actually want to explore, or do you want to hop point to point for the quest. You can do either. It just seems to offer fast travel as the first option, but you can take the slow way around too

[–] [email protected] 1 points 10 months ago (2 children)

after No Man's Sky people kind of expected that with their budget / resources they would manage to fix that game's problems and create something richer + more seamless

That was basically what I hoped for. NMS type game, but with Skyrim/ fallout level modding, stories, quests and deeper meaning to it.

And with better procgen. They have the manpower and expertise to do that.

I haven't bought the game yet, waiting to see the initial responses. Now.. I'll probably pick it up on sale sometime, when bugs are fixed and there's solid mods.

[–] [email protected] 3 points 10 months ago (1 children)

Honestly I still think waiting to buy a Bethesda game is smart if you aren't a huge fan or something. Skyrim was pretty crap at launch and all the praise it gets now is mostly referring to Skyrim well after launch when patches and mods turned it into something good.

[–] [email protected] -1 points 10 months ago

I played Skyrim at launch and it was great.

Mods added another level to the game but I can happily play the game without.

[–] [email protected] 0 points 10 months ago

I mean, it is extremely polished. I have encountered a total of 2 bugs over my entire playtime. By this time in fallout 4 I lost track of the number of bugs I saw, things jittering atound, people's faces acting wonky, nome of that here.