this post was submitted on 03 Sep 2023
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[–] [email protected] 5 points 10 months ago (1 children)

If I had a dime for every dumbass who says "the engine is old" or something like that I'd take all of you to Popeyes, asking you guys kindly to stay under 12$ per order.

[–] [email protected] 1 points 10 months ago* (last edited 10 months ago) (1 children)

The engine is literally over a decade old. Yes, they have worked on it in that time, but it's still Creation Engine with a new major version number. There were moments where I felt as if I was playing some sort of OpenGL demo - when I'm on a quiet part of a planet and all I can see is blocky terrain and a gradient for a skybox. Great game but it would be self-defeating to say there isn't room for a more immersive sequel.

[–] [email protected] 1 points 10 months ago (1 children)

We're going into ship of Theseus territory here, but do you really know the extent to which they overhauled the engine? Because when I hear blocky terrain I think of LOD generation which all modern engines use to save processing power. Unreal engine itself is still the same propeitary engine based on C++, which similar to CE, has been overhauled over the years. Really what I see is you getting into the semantics of what makes a new engine without understanding the changes to the back end.

[–] [email protected] 1 points 10 months ago

I guess what I was getting at is that it might take another engine overhaul or two before it starts to feel "next gen" to me. Maybe consumer hardware isn't ready for a game at this scale that has trees that don't look like paper, textures that don't look muddy up close, and some sort of particles floating around in the air so that the world feels less static. There have always been sacrifices made to create a world at this scale that performs well, and I just don't think we've hit peak yet. This stance seems to put people on the defensive for some reason. It's still a good game, don't shoot