Semi-related fact: Knock and Speak With Animals are the best utility spells in Baldurs Gate 3, and anyone who says otherwise is a liar.
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Utility ? No idea. But Speak with animals is so fucking hilarious that I will carry a class just for it because its that funny. I was sold the second I talked to the squirrels near the bard.
I haven’t used knock at all but the first thing I do after every long rest is apply speak with animals to my PC. I then talk to almost every animal I meet.
Raise your hand if you spoke to the guard bear again after saving the Grove, hoping that the xenophobe had changed its mind about you 🙋🏻
Speak with the Dead is also pretty good too.
Get the necromancy book in the blighted village and you get speaks with dead on any character for free.
Knock wastes a level 2 spell slot while thieves tools are plentiful. You can easily unlock anything with thieves gloves, don't even need a dex character. Speak with animals is replaced by a potion that most merchants sell for a few gold.
Smack the door with your sword. The only ones that don’t fall to my sword are arcane locked and astarion can lock pick those.
You don't really need that extra spell slot for a game that's not at all punishing in the combat department though, and having Speak With Animals memorized as a ritual is just much better QoL than having to buy and drink potions all the time IMO
And Thunderwave is the best combat spell in the game
Especially considering the absurd amount of cliffs is the game.
This guy thinks there aren't ENOUGH!
Spike Growth wants a word. Although that one does pair nicely with Thunderwave, so there's that.
Speak with animals gets a lot better with infinite duration.
Anyone who has played any of the Divinity games knows that Speak with Animals is a must-have. Pet Pal was also the best perk in DoS / DoS 2.
I hadn't, so it came as an extraordinarily positive surprise to me 😁
Lol never once needed knock. Astarion (and later respecced roguelock Wyll) almost never failed, especially with guidance. And even if you fail, I never once had single digit thieves tools.
SwA is goddamn awesome though, totally agreed. Talking to the Rothes in the underdark blew my mind
There are some doors that are impossible to lockpick throughout the game, unless you use Knock to unlock.
Fun fact. I wanted to trap my level 12 party in a dungeon, one of them had disintegrate. So I engraved a reflecting effect in the door. Any direct one target spell casted on the door would bounce back. It would take 3 spells used that way to empty the magic of the door.
Sadly, he never casted disintegrate on it. Sad DM noise.
But DAM its hard to trap a high level party anywhere.
"I cast Disintegrate on the wall"
"The small brick you hit is gone, but it seems there are more bricks behind it."
Long rest. Repeat as needed.
The wizard in my D&D group tends to be somewhat frivolous with his spell slots. As someone who looks at D&D as a resource management game (BECAUSE IT IS), this often gives me pain.
If you want to play a game where you do cool wizard shit on the regular, probably don't play the game built entirely around "you should save your spells for the big fight." And if wotc don't want to induce "but what if I need it later?" anxiety they should fucking fix that, and make powers per-encounter or something.
Just because it has resources to manage doesn't mean it is a resource managing game.
D&D is a narrative game first, a strategic boardgame second. (That is why it is an Role-Playing first, Game second)
The point is to create awesome stories and memories with friends at the table. If this involves spending resources on frivolous shit, then so be it.
I'd bet you will remember stupid shit that Wizard got you in longer than when you tactically defeated a boss.
Add a homebrew spell slot potion
I just smack the door with my sword. I keep a maul or war hammer ready for metal doors.
I just smack the door with my sword
Axes: am I a fucking joke to you?!
I like greatswords.
You're gonna dull the blade!
I prefer Enlarge/Reduce over Knock, way less noise.
If you shrink a door does it pop off the hinges loudly? Or are you shrinking yourself and hopping in the keyhole?
DM Fiat imo for the first way, that will get the whole party through.
"Doesn't the Building has windows?"
"Okay, I jump inside and pull from the other side."
In my campaign recently I just unlocked a flying ability so I fly to the second floor and look for windows and the DM says "no there are none". I'm like bullshit. What building doesn't have windows?
Sounds railroady and yeah BS, but I know some that don´t have buildings. Like a Dungeon, a Turret with just arrow slits same with the Burgfried. Or a Barn, maybe a church that abhorres the Light and or Sun? Just spitballing :)
A building built with protection in mind in a world that has Wizards with the ability to fly in it, and Druids that can turn into birds.
Exactly, when there are Wizards with flying, and Druids that can turn into birds or bats, how would architecture look like to prevent especially that usecase?
this meme gave my rogue depression
I cast fireball
Ok, but if there's something bad on the other side of the door you can't close it again now. 🤷🏻♂️