this post was submitted on 17 Sep 2023
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Happened at our table a couple of months back.

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[–] [email protected] 14 points 9 months ago (8 children)

Semi-related fact: Knock and Speak With Animals are the best utility spells in Baldurs Gate 3, and anyone who says otherwise is a liar.

[–] [email protected] 12 points 9 months ago

Utility ? No idea. But Speak with animals is so fucking hilarious that I will carry a class just for it because its that funny. I was sold the second I talked to the squirrels near the bard.

[–] [email protected] 10 points 9 months ago (1 children)

I haven’t used knock at all but the first thing I do after every long rest is apply speak with animals to my PC. I then talk to almost every animal I meet.

[–] [email protected] 8 points 9 months ago* (last edited 9 months ago)

Raise your hand if you spoke to the guard bear again after saving the Grove, hoping that the xenophobe had changed its mind about you 🙋🏻

[–] [email protected] 7 points 9 months ago (2 children)

Speak with the Dead is also pretty good too.

[–] [email protected] 2 points 9 months ago* (last edited 9 months ago) (2 children)

Get the necromancy book in the blighted village and you get speaks with dead on any character for free.

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[–] [email protected] 5 points 9 months ago (2 children)

Knock wastes a level 2 spell slot while thieves tools are plentiful. You can easily unlock anything with thieves gloves, don't even need a dex character. Speak with animals is replaced by a potion that most merchants sell for a few gold.

[–] [email protected] 3 points 9 months ago

Smack the door with your sword. The only ones that don’t fall to my sword are arcane locked and astarion can lock pick those.

[–] [email protected] 1 points 9 months ago* (last edited 9 months ago) (1 children)

You don't really need that extra spell slot for a game that's not at all punishing in the combat department though, and having Speak With Animals memorized as a ritual is just much better QoL than having to buy and drink potions all the time IMO

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[–] [email protected] 5 points 9 months ago (3 children)

And Thunderwave is the best combat spell in the game

[–] [email protected] 7 points 9 months ago (1 children)

Especially considering the absurd amount of cliffs is the game.

[–] [email protected] 4 points 9 months ago

This guy thinks there aren't ENOUGH!

[–] [email protected] 2 points 9 months ago

Spike Growth wants a word. Although that one does pair nicely with Thunderwave, so there's that.

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[–] [email protected] 4 points 9 months ago

Speak with animals gets a lot better with infinite duration.

[–] [email protected] 2 points 9 months ago (1 children)

Anyone who has played any of the Divinity games knows that Speak with Animals is a must-have. Pet Pal was also the best perk in DoS / DoS 2.

[–] [email protected] 1 points 9 months ago

I hadn't, so it came as an extraordinarily positive surprise to me 😁

[–] [email protected] 1 points 9 months ago (1 children)

Lol never once needed knock. Astarion (and later respecced roguelock Wyll) almost never failed, especially with guidance. And even if you fail, I never once had single digit thieves tools.

SwA is goddamn awesome though, totally agreed. Talking to the Rothes in the underdark blew my mind

[–] [email protected] 1 points 9 months ago

There are some doors that are impossible to lockpick throughout the game, unless you use Knock to unlock.

[–] [email protected] 12 points 9 months ago (3 children)

Fun fact. I wanted to trap my level 12 party in a dungeon, one of them had disintegrate. So I engraved a reflecting effect in the door. Any direct one target spell casted on the door would bounce back. It would take 3 spells used that way to empty the magic of the door.

Sadly, he never casted disintegrate on it. Sad DM noise.

But DAM its hard to trap a high level party anywhere.

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[–] [email protected] 11 points 9 months ago (1 children)

"I cast Disintegrate on the wall"

[–] [email protected] 17 points 9 months ago (1 children)

"The small brick you hit is gone, but it seems there are more bricks behind it."

[–] [email protected] 4 points 9 months ago

Long rest. Repeat as needed.

[–] [email protected] 9 points 9 months ago (2 children)

The wizard in my D&D group tends to be somewhat frivolous with his spell slots. As someone who looks at D&D as a resource management game (BECAUSE IT IS), this often gives me pain.

If you want to play a game where you do cool wizard shit on the regular, probably don't play the game built entirely around "you should save your spells for the big fight." And if wotc don't want to induce "but what if I need it later?" anxiety they should fucking fix that, and make powers per-encounter or something.

[–] [email protected] 6 points 9 months ago (1 children)

Just because it has resources to manage doesn't mean it is a resource managing game.

D&D is a narrative game first, a strategic boardgame second. (That is why it is an Role-Playing first, Game second)

The point is to create awesome stories and memories with friends at the table. If this involves spending resources on frivolous shit, then so be it.

I'd bet you will remember stupid shit that Wizard got you in longer than when you tactically defeated a boss.

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[–] [email protected] 1 points 9 months ago (1 children)

Add a homebrew spell slot potion

[–] [email protected] 3 points 9 months ago (4 children)

What problem is that intended to solve and how does it solve it?

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[–] [email protected] 9 points 9 months ago (2 children)

I just smack the door with my sword. I keep a maul or war hammer ready for metal doors.

[–] [email protected] 5 points 9 months ago (1 children)

I just smack the door with my sword

Axes: am I a fucking joke to you?!

[–] [email protected] 3 points 9 months ago

I like greatswords.

[–] [email protected] 2 points 9 months ago

You're gonna dull the blade!

[–] [email protected] 9 points 9 months ago (1 children)

I prefer Enlarge/Reduce over Knock, way less noise.

[–] [email protected] 9 points 9 months ago (1 children)

If you shrink a door does it pop off the hinges loudly? Or are you shrinking yourself and hopping in the keyhole?

[–] [email protected] 2 points 9 months ago

DM Fiat imo for the first way, that will get the whole party through.

[–] [email protected] 7 points 9 months ago* (last edited 9 months ago) (1 children)

"Doesn't the Building has windows?"

"Okay, I jump inside and pull from the other side."

[–] [email protected] 3 points 9 months ago (1 children)

In my campaign recently I just unlocked a flying ability so I fly to the second floor and look for windows and the DM says "no there are none". I'm like bullshit. What building doesn't have windows?

[–] [email protected] 3 points 9 months ago (1 children)

Sounds railroady and yeah BS, but I know some that don´t have buildings. Like a Dungeon, a Turret with just arrow slits same with the Burgfried. Or a Barn, maybe a church that abhorres the Light and or Sun? Just spitballing :)

[–] [email protected] 2 points 9 months ago (1 children)

A building built with protection in mind in a world that has Wizards with the ability to fly in it, and Druids that can turn into birds.

[–] [email protected] 2 points 9 months ago* (last edited 9 months ago)

Exactly, when there are Wizards with flying, and Druids that can turn into birds or bats, how would architecture look like to prevent especially that usecase?

[–] [email protected] 4 points 9 months ago

this meme gave my rogue depression

[–] [email protected] 4 points 9 months ago

I cast fireball

[–] [email protected] 4 points 9 months ago (1 children)
[–] [email protected] 2 points 9 months ago (2 children)
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[–] [email protected] 2 points 9 months ago

Ok, but if there's something bad on the other side of the door you can't close it again now. 🤷🏻‍♂️

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